#ifndef __ExitGameUI__
#define __ExitGameUI__

#include "Common.h"
#include "IDialog.h"

class ExitGameUI : public IDialog<Layer>
{
public:
    ExitGameUI();
    virtual ~ExitGameUI();
    CREATE_FUNC(ExitGameUI);

protected:
    virtual const char* csbName() const {return "ui/MessageLayer.csb";}
	virtual void onUILoaded();
	
private:
    Button* m_click;
    Button* m_close;
};

#endif 

